
Review · Action · Commodore / Amiga · NES · PC
Super Contra (1988)
By the LumiKin editors
Reviewed: 18 May 2026
Commodore / Amiga · NES · PC
Konami Digital Entertainment · 1988
LumiScore
70/100
Recommended
Growth (BDS)
56
Risk (RIS)
7
Daily limit
120min
Age guidance
E10+
Developmental benefits
| B1 | Cognitive | 0.58 | |
| B2 | Social-emotional | 0.40 | |
| B3 | Motor | 0.75 | |
Super Contra enhances spatial awareness, hand-eye coordination, and reaction time through its challenging run-and-gun gameplay. Cooperative play fosters teamwork and communication skills.
Design risks
| R1 | Dopamine pressure | 0.10 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.11 | |
The game contains moderate fantasy violence. While not designed with modern manipulative mechanics, its arcade nature can encourage extended play for high scores.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.