LumiKin
Super Contra (1988)

Review · Action · Commodore / Amiga · NES · PC

Super Contra (1988)

By the LumiKin editors

Reviewed: 18 May 2026

Commodore / Amiga · NES · PC

Konami Digital Entertainment · 1988

LumiScore

70/100

Recommended

Growth (BDS)

56

Risk (RIS)

7

Daily limit

120min

Age guidance

E10+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.40
B3Motor
0.75

Super Contra enhances spatial awareness, hand-eye coordination, and reaction time through its challenging run-and-gun gameplay. Cooperative play fosters teamwork and communication skills.

Design risks

R1Dopamine pressure
0.10
R2Monetization
0.00
R3Social risk
0.11

The game contains moderate fantasy violence. While not designed with modern manipulative mechanics, its arcade nature can encourage extended play for high scores.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is Super Contra (1988) safe for kids?

LumiKin gives Super Contra (1988) a LumiScore of 70/100. It scores well on developmental benefits with manageable risks.

How long should kids play Super Contra (1988)?

LumiKin's recommended play time for Super Contra (1988) is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Super Contra (1988)?

The game contains moderate fantasy violence. While not designed with modern manipulative mechanics, its arcade nature can encourage extended play for high scores.