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Super Country Race

Review · Racing · PC · macOS · Linux

Super Country Race

Reviewed: 05 May 2026

PC · macOS · Linux · Web

Francisco Fuzari · 2020

Ludograph rating

E

Avoid

26 /100

Super Country Race is a racing game that helps children develop spatial awareness, hand-eye coordination, and reaction time through basic gameplay.

06010030BenefitLow riskB 15 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

15

Risk (RIS)

3

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.12
B2Social-emotional
0.07
B3Motor
0.35

Super Country Race offers basic cognitive and motor skill development through its racing gameplay. Players engage spatial awareness and reaction time. The multiplayer aspect provides a mild social benefit through direct competition.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game presents minimal risks. Competitive toxicity and social comparison could arise in multiplayer settings, but the simple nature of the game makes this unlikely to be severe. There are no monetization, compulsion-loop design, or content risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Country Race safe for kids?

Ludograph gives Super Country Race a rating of 26/100. Significant risks make this hard to recommend for younger players.

How long should kids play Super Country Race?

Our session recommendation for Super Country Race is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Country Race?

The game presents minimal risks. Competitive toxicity and social comparison could arise in multiplayer settings, but the simple nature of the game makes this unlikely to be severe. There are no monetization, compulsion-loop design, or content risks.