Compare this game
Super Cultist 64

Review · Platformer · PC

Super Cultist 64

Reviewed: 14 Jun 2026

PC

kamos_dev · 2023

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 37 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.07
B3Motor
0.65

Super Cultist 64 is a platformer that encourages cognitive skills such as spatial awareness, problem-solving, strategic thinking, and memory. Its core platforming mechanics also significantly develop hand-eye coordination, fine motor skills, and reaction time. The whimsical setting and objective of helping 'cute demons' provide an engaging and lighthearted experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. Content-wise, it features a 'hell' setting and 'zumbas' (enemies) which might be mildly fear-inducing or involve minimal violence, but without graphic detail. There are no monetization pressures, social risks, or compulsion-loop design mechanics present.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Cultist 64 safe for kids?

Ludograph gives Super Cultist 64 a rating of 54/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Super Cultist 64 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Super Cultist 64, based on benefits, risks, and content review.

How long should kids play Super Cultist 64?

Our session recommendation for Super Cultist 64 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Cultist 64?

The game presents minimal risks. Content-wise, it features a 'hell' setting and 'zumbas' (enemies) which might be mildly fear-inducing or involve minimal violence, but without graphic detail. There are no monetization pressures, social risks, or compulsion-loop design mechanics present.