
Super Dodge Ball Advance
LumiScore
out of 100
Appropriate for ages 6+ with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
51/100
Growth Value
- Spatial Awareness
- Hand-Eye Coordination
- Fine Motor
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage children to play Super Dodge Ball Advance with friends or family to enhance teamwork and social skills. Discuss strategies and sportsmanship to maximize the cognitive benefits and mitigate competitive risks.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Not applicable to a competitive sports game with minimal narrative.
Parent Pro-Tip
Playing together can turn competitive play into a positive social experience, while discussing strategy can deepen critical thinking and problem-solving skills.
What your child develops
Super Dodge Ball Advance promotes hand-eye coordination, fine motor skills, and reaction time through its core gameplay. It also encourages strategic thinking and spatial awareness as players aim, dodge, and position their team members. Local multiplayer can foster teamwork and positive social interaction.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Super Dodge Ball Advance, released in Japan as Bakunetsu Dodgeball Fighters (爆熱ドッジボールファイターズ, "Bakunetsu" meaning "Burning Heat"), is dodge ball video game produced by Atlus that was released for the Game Boy Advance in 2001. It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co.