
Review · Platformer · NES · Wii U · Nintendo 3DS
Super Mario Bros.: The Lost Levels
By the LumiKin editors
Reviewed: 18 May 2026
NES · Wii U · Nintendo 3DS · Nintendo Switch · Game Boy Advance · Wii
Nintendo · 1986
LumiScore
69/100
Good
Growth (BDS)
53
Risk (RIS)
0
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.70 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.75 | |
Super Mario Bros.: The Lost Levels offers a significant challenge that hones cognitive skills such as problem-solving, spatial awareness, critical thinking, and memory. Its precise platforming also greatly develops hand-eye coordination, fine motor skills, and reaction time. The game's high difficulty encourages perseverance and adaptive learning.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game presents minimal risks. Its cartoon violence is mild, and there are no social, monetization, or dopamine manipulation mechanics. The primary 'risk' is the potential for frustration due to its high difficulty.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.