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Super Mario Land

Review · Action · Nintendo 3DS · Game Boy

Super Mario Land

Reviewed: 18 May 2026

Nintendo 3DS · Game Boy

Nintendo · 1989

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 32 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

5

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.00
B3Motor
0.65

Super Mario Land offers a classic platforming experience that enhances spatial awareness, hand-eye coordination, and reaction time through its challenging level design and precise controls. Players engage in problem-solving to navigate obstacles and defeat enemies, fostering basic strategic thinking and memory skills.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. Its cartoon violence is mild, and it lacks any manipulative compulsion-loop mechanics, monetization pressures, or social risks due to its single-player, offline nature. The primary risk is limited representation.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Mario Land safe for kids?

Ludograph gives Super Mario Land a rating of 48/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Super Mario Land appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Super Mario Land, based on benefits, risks, and content review.

How long should kids play Super Mario Land?

Our session recommendation for Super Mario Land is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Mario Land?

This game presents minimal risks. Its cartoon violence is mild, and it lacks any manipulative compulsion-loop mechanics, monetization pressures, or social risks due to its single-player, offline nature. The primary risk is limited representation.