
Review · Action · PC
Super Market Brawl
Reviewed: 01 Jul 2026
PC
Agames Studio · 2025
Ludograph rating
Growth (BDS)
27
Risk (RIS)
9
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.32 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.45 | |
Super Market Brawl offers engaging local multiplayer competition that can foster strategic thinking, quick decision-making, and hand-eye coordination. Players must efficiently navigate store aisles, manage time, and strategically use power-ups to complete shopping lists and outmaneuver opponents. The game's humorous take on consumerism can also spark discussions.
Design risks
| R1 | Compulsion-loop pressure | 0.17 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
While generally low-risk, the competitive nature of Super Market Brawl in local multiplayer could lead to mild frustration or competitive tension among players. The in-game 'debt' mechanic, though satirical, could also create a sense of pressure to perform quickly. However, the game lacks real-world monetization pressures, online stranger interaction, or significant content risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.