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Super Pixel - Color by Number

Review · Board Games · iOS

Super Pixel - Color by Number

Reviewed: 18 Apr 2026

iOS

Apalon Apps · 2018

Ludograph rating

D

Caution

39 /100

Super Pixel - Color by Number is a gentle puzzle game that builds memory and attention through creative pixel art, with monetization as the main concern.

06010030BenefitLow riskB 27 · R 29
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

29

Daily limit

90min

Age guidance

10+

Developmental benefits

B1Cognitive
0.34
B2Social-emotional
0.13
B3Motor
0.30

Super Pixel - Color by Number is a gentle, low-pressure creative activity that translates traditional color-by-number art into a digital pixel format. Its primary strengths lie in supporting fine motor skills through precise tapping, fostering attention and focus as players track numbered color zones, and offering a creative outlet through the variety of images and the ability to pixelate personal photos. The open-ended, goal-free design is genuinely relaxing and can serve as a healthy stress-relief tool, particularly for emotional regulation. Completing images provides a modest but satisfying sense of accomplishment, and the time-lapse video feature adds a rewarding creative reflection element.

Design risks

R1Compulsion-loop pressure
0.37
R2Monetization
0.33
R3Social risk
0.11

The main concerns center on monetization practices rather than content. The app is free-to-start but gates the majority of its image library behind a subscription, and ad-supported free play can interrupt the relaxing experience it promises. Push notifications are used to drive re-engagement by alerting users to new daily pictures, which can nudge habitual use. The 'new unique pic every day' design creates a mild FOMO loop encouraging daily check-ins. Privacy access requests for photos, camera, and notifications are broad for a simple coloring app and warrant parental review, especially for younger users.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $8/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: frequent spending prompts in a children-rated game.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Pixel - Color by Number safe for kids?

Ludograph gives Super Pixel - Color by Number a rating of 39/100. There are notable risks worth knowing before letting kids play.

How long should kids play Super Pixel - Color by Number?

Our session recommendation for Super Pixel - Color by Number is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Pixel - Color by Number?

The main concerns center on monetization practices rather than content. The app is free-to-start but gates the majority of its image library behind a subscription, and ad-supported free play can interrupt the relaxing experience it promises. Push notifications are used to drive re-engagement by alerting users to new daily pictures, which can nudge habitual use. The 'new unique pic every day' desig