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Super RPS Hyper Yomi Fighting Action Game

Review · Educational · PC

Super RPS Hyper Yomi Fighting Action Game

Reviewed: 09 May 2026

PC

minoue · 2018

Ludograph rating

C

Mixed

45 /100

Super RPS Hyper Yomi Fighting Action Game is a fighting game that builds reaction time and strategic thinking through fast-paced decision-making.

06010030BenefitLow riskB 29 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.00
B3Motor
0.55

Super RPS Hyper Yomi Fighting Action Game encourages strategic thinking, critical decision-making under pressure, and enhances reaction time. Players must quickly analyze their opponent's potential moves and anticipate outcomes based on the rock-paper-scissors dynamic, combined with timing and attack-type considerations. The game also fosters memory and attention as players track heartbeat meter ticks and attack startup frames.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. Its simple mechanics and lack of online interaction or monetization strategies make it a low-risk option. The primary risks might be related to repetitive strain from rapid button presses during intense matches.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super RPS Hyper Yomi Fighting Action Game safe for kids?

Ludograph gives Super RPS Hyper Yomi Fighting Action Game a rating of 45/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Super RPS Hyper Yomi Fighting Action Game?

Our session recommendation for Super RPS Hyper Yomi Fighting Action Game is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super RPS Hyper Yomi Fighting Action Game?

This game presents minimal risks. Its simple mechanics and lack of online interaction or monetization strategies make it a low-risk option. The primary risks might be related to repetitive strain from rapid button presses during intense matches.