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Super Saiyan GT

Review · Strategy · iOS

Super Saiyan GT

Reviewed: 13 May 2026

iOS

HIGH-B-TECH GROUP · 2022

Ludograph rating

E

Avoid

19 /100

06010030BenefitLow riskB 11 · R 24
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

11

Risk (RIS)

24

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.22
B2Social-emotional
0.00
B3Motor
0.00

Super Saiyan GT offers strategic thinking through character lineup matching and bond relationships. It provides a casual gaming experience without timed tasks, allowing players to progress at their own pace.

Design risks

R1Compulsion-loop pressure
0.53
R2Monetization
0.00
R3Social risk
0.00

The game utilizes variable rewards, streak mechanics, and infinite play loops common in idle games, which can be highly engaging and potentially lead to excessive playtime. While no direct monetization is stated, the card-drawing mechanic for characters and 'collect your favorite characters' can encourage continuous engagement to acquire more powerful or desired characters. The game features cartoon violence and some mild language, as indicated by the ESRB rating.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Saiyan GT safe for kids?

Ludograph gives Super Saiyan GT a rating of 19/100, recommended for ages 13 and up. Significant risks make this hard to recommend for younger players.

What age is Super Saiyan GT appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Super Saiyan GT, based on benefits, risks, and content review. That is more lenient than ESRB M: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Super Saiyan GT?

Our session recommendation for Super Saiyan GT is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Saiyan GT?

The game utilizes variable rewards, streak mechanics, and infinite play loops common in idle games, which can be highly engaging and potentially lead to excessive playtime. While no direct monetization is stated, the card-drawing mechanic for characters and 'collect your favorite characters' can encourage continuous engagement to acquire more powerful or desired characters. The game features carto