LumiKin
17+

Super Saiyan GT

HIGH-B-TECH GROUP|2022StrategyCard

LumiScore

19

out of 100

Not recommended for unsupervised play

Up to90min/day

Growth

11/100

Limited

Growth Value

Risk

24/100

LOW

Engagement Patterns

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

This game is a casual idle RPG with strategic elements. It emphasizes character collection and team building. Be aware of the engaging nature of idle games and the potential for extended play due to variable rewards and collection mechanics. While no direct microtransactions are listed, the card-drawing mechanic for characters is a common monetization strategy in similar games.

Benefits

Top Skills Developed

Problem Solving3/5
Strategic Thinking3/5
Critical Thinking1/5
Memory & Attention1/5
Reading & Language1/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
22
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
0
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
0
Overall Benefit Score (BDS)11/100

What your child develops

Super Saiyan GT offers strategic thinking through character lineup matching and bond relationships. It provides a casual gaming experience without timed tasks, allowing players to progress at their own pace.

Risks

Dopamine ManipulationVariable rewards, streaks, FOMO events, near-miss mechanics, and other design patterns that exploit reward psychology.MODERATE

Variable rewards, streaks, FOMO events, and other engagement mechanics

Monetization PressureIn-app purchases, pay-to-win mechanics, virtual currency obfuscation, spending prompts, and ad pressure.LOW

In-app purchases, pay-to-win elements, and spending prompts

Social RiskSocial obligations, competitive toxicity, stranger interaction, social comparison, and privacy concerns.LOW

Social obligation, competitive toxicity, stranger interaction

Content (not in risk score)Violence, language, sexual content, and other age-related content factors. Shown separately — does not affect the time recommendation.LOW

Violence, language, and other content factors — context depends on age

Content risk is displayed separately and does not affect the time recommendation.

Ideological contentPresence of propaganda, nationalist framing, or strong ideological content. 0=neutral, 3=heavy. Display only — does not affect time recommendation.MILD

The game promotes a sense of protecting the universe and fighting darkness, which can be interpreted as mild propaganda for certain ideals.

What to watch for

The game utilizes variable rewards, streak mechanics, and infinite play loops common in idle games, which can be highly engaging and potentially lead to excessive playtime. While no direct monetization is stated, the card-drawing mechanic for characters and 'collect your favorite characters' can encourage continuous engagement to acquire more powerful or desired characters. The game features cartoon violence and some mild language, as indicated by the ESRB rating.

Detected Tactics

✓ No manipulative tactics detected

Full Scores

Scored today · Methodology v1.1 · 49-dim rubric · Last updated today

BDS — Benefit Score

Cognitive ×0.50 + Social ×0.30 + Motor ×0.20

11/100

RIS — Risk Score

Dopamine ×0.45 + Monetization ×0.30 + Social ×0.25

24/100

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.