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Super Time Force Ultra

Review · Action · PlayStation 4 · PS Vita · PC

Super Time Force Ultra

Reviewed: 01 May 2026

PlayStation 4 · PS Vita · PC · Linux · macOS

Capybara Games · 2014

Ludograph rating

B

Good

60 /100

Super Time Force Ultra is an action platformer that fosters problem solving and strategic thinking through unique time-manipulation mechanics.

06010030BenefitLow riskB 43 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.03
B3Motor
0.65

Super Time Force Ultra offers significant cognitive benefits, particularly in problem-solving and strategic thinking due to its innovative time-manipulation mechanics. Players must critically evaluate past actions, plan future moves, and adapt to challenging combat scenarios. The action-platformer gameplay also hones hand-eye coordination, fine motor skills, and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks across compulsion-loop design, monetization, and social interaction, as it lacks predatory design mechanics, microtransactions, and online social features. Content risks are minimal, with moderate cartoon violence and mild language appropriate for its Teen rating.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Super Time Force Ultra safe for kids?

Ludograph gives Super Time Force Ultra a rating of 60/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Super Time Force Ultra appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Super Time Force Ultra, based on benefits, risks, and content review.

How long should kids play Super Time Force Ultra?

Our session recommendation for Super Time Force Ultra is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Super Time Force Ultra?

This game presents very low risks across compulsion-loop design, monetization, and social interaction, as it lacks predatory design mechanics, microtransactions, and online social features. Content risks are minimal, with moderate cartoon violence and mild language appropriate for its Teen rating.