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Supergun (itch)

Review · Racing · Web

Supergun (itch)

Reviewed: 05 May 2026

Web

aronsommer · 2018

Ludograph rating

C

Mixed

48 /100

Supergun (itch) is a fast-paced arcade racer that builds spatial awareness, hand-eye coordination, and reaction time.

06010030BenefitLow riskB 32 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.38
B2Social-emotional
0.00
B3Motor
0.65

Supergun is a fast-paced arcade racer that primarily benefits spatial awareness, hand-eye coordination, and reaction time due to its core mechanics. Players need to quickly navigate tracks and react to obstacles and other racers. The game also offers moderate benefits in problem-solving and adaptive challenge as players learn track layouts and improve their racing strategies. Memory and attention are engaged through remembering track elements and focusing on the race.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Supergun presents minimal risks across all categories. It has no monetization, social features, or content risks like violence or suggestive themes. The game does not employ compulsion-loop design tactics such as variable rewards or notifications.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Supergun (itch) safe for kids?

Ludograph gives Supergun (itch) a rating of 48/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Supergun (itch)?

Our session recommendation for Supergun (itch) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Supergun (itch)?

Supergun presents minimal risks across all categories. It has no monetization, social features, or content risks like violence or suggestive themes. The game does not employ compulsion-loop design tactics such as variable rewards or notifications.