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Supermarket Shriek

Review · Adventure · PC · Xbox One · Nintendo Switch

Supermarket Shriek

Reviewed: 02 Jun 2026

PC · Xbox One · Nintendo Switch · PlayStation 4

Billy Goat Entertainment · 2019

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 43 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.50
B3Motor
0.50

Supermarket Shriek offers significant benefits in social-emotional development through its core couch co-op mechanics, fostering teamwork and communication as players literally scream together to control their kart. It also provides moderate cognitive benefits in problem-solving, spatial awareness, and strategic thinking as players navigate chaotic obstacle courses. Motor skills like hand-eye coordination and reaction time are also engaged.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

This game presents very low risks across all categories. There are no manipulative compulsion-loop mechanics or monetization pressures. Social risks are minimal, primarily limited to mild competitive toxicity in PvP modes, which are designed for 'hilarious fun' among friends. Content risks are also low, featuring only cartoony, non-graphic violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Supermarket Shriek safe for kids?

Ludograph gives Supermarket Shriek a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Supermarket Shriek appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Supermarket Shriek, based on benefits, risks, and content review.

How long should kids play Supermarket Shriek?

Our session recommendation for Supermarket Shriek is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Supermarket Shriek?

This game presents very low risks across all categories. There are no manipulative compulsion-loop mechanics or monetization pressures. Social risks are minimal, primarily limited to mild competitive toxicity in PvP modes, which are designed for 'hilarious fun' among friends. Content risks are also low, featuring only cartoony, non-graphic violence.