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Supraball

Review · Action · PC

Supraball

Reviewed: 20 May 2026

PC

Supra Games · 2016

Ludograph rating

A

Recommended

73 /100

06010030BenefitLow riskB 64 · R 15
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

64

Risk (RIS)

15

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.50
B3Motor
0.65

Supraball offers a highly engaging and innovative first-person sports experience that fosters significant cognitive development, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, creativity, and adaptive challenge. Its core mechanic of real-time multiplayer teamwork also promotes social-emotional skills like collaboration and emotional regulation. The game demands high levels of hand-eye coordination, fine motor skills, and reaction time, making it a robust platform for motor skill development.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.13
R3Social risk
0.33

While Supraball's design is not inherently manipulative, its competitive online nature carries a risk of competitive toxicity and social comparison. The presence of microtransactions, though not detailed, introduces a potential for spending pressure. Content-wise, the game includes strong language and a substance reference in player testimonials, which parents should be aware of.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.67
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Supraball safe for kids?

Ludograph gives Supraball a rating of 73/100. It scores well on developmental benefits with manageable risks.

How long should kids play Supraball?

Our session recommendation for Supraball is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Supraball?

While Supraball's design is not inherently manipulative, its competitive online nature carries a risk of competitive toxicity and social comparison. The presence of microtransactions, though not detailed, introduces a potential for spending pressure. Content-wise, the game includes strong language and a substance reference in player testimonials, which parents should be aware of.