
Review · Simulation · PC
Sushi Simulator (2026)
Reviewed: 01 Jul 2026
PC
C51 Games · 2026
Ludograph rating
Growth (BDS)
56
Risk (RIS)
0
Daily limit
120min
Age guidance
–
Developmental benefits
| B1 | Cognitive | 0.88 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.45 | |
Sushi Simulator offers a rich and engaging experience that fosters critical thinking, strategic planning, and problem-solving skills through its restaurant management mechanics. Players will develop their memory and attention to detail while learning about resource management and customer satisfaction. The game provides a focused, single-player environment free from external pressures and manipulative design.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game presents minimal risks, focusing purely on simulation gameplay. There are no elements of compulsion-loop design, monetization pressure, social risks, or concerning content. The primary 'risk' is the time investment typical of engaging simulation games, though it features natural stopping points.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.