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Review · Fighting · Web

Synaesthesia (Iancic)

Reviewed: 02 Jul 2026

Web

Iancic · 2023

Ludograph rating

D

Caution

36 /100

06010030BenefitLow riskB 22 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

22

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.00
B3Motor
0.45

Synaesthesia is a fighting game that challenges players to rely on their senses beyond sight, promoting spatial awareness, problem-solving, and strategic thinking through combat and maze navigation. It offers engaging motor skill development with hand-eye coordination, fine motor control, and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game involves combat, where players 'destroy their enemy,' contributing to a moderate violence level. While competitive, the lack of online social features minimizes social risks. There are no monetization or compulsion-loop design risks identified.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Synaesthesia (Iancic) safe for kids?

Ludograph gives Synaesthesia (Iancic) a rating of 36/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Synaesthesia (Iancic) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Synaesthesia (Iancic), based on benefits, risks, and content review.

How long should kids play Synaesthesia (Iancic)?

Our session recommendation for Synaesthesia (Iancic) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Synaesthesia (Iancic)?

The game involves combat, where players 'destroy their enemy,' contributing to a moderate violence level. While competitive, the lack of online social features minimizes social risks. There are no monetization or compulsion-loop design risks identified.