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Tachyon Project

Review · Action · Xbox One · Wii U · PS Vita

Tachyon Project

Reviewed: 24 May 2026

Xbox One · Wii U · PS Vita · PlayStation 4 · Nintendo Switch · PC

Eclipse Games · 2015

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 54 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

54

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.40
B3Motor
0.75

Tachyon Project is a fast-paced dual-stick shooter that offers engaging cognitive challenges through spatial awareness, strategic thinking, and adaptive gameplay. Its local co-op mode fosters teamwork and communication, while the story mode provides a narrative drive for progression. The game's focus on skill-based gameplay and lack of manipulative monetization makes it a straightforward and rewarding experience.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.06

The game presents minimal risks, with no microtransactions, loot boxes, or social risks like stranger chat. Content risks are low, suitable for an E-rated game. The challenge mode's endless nature could lead to extended play sessions, but the story mode offers natural stopping points.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tachyon Project safe for kids?

Ludograph gives Tachyon Project a rating of 69/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Tachyon Project appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Tachyon Project, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play Tachyon Project?

Our session recommendation for Tachyon Project is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Tachyon Project?

The game presents minimal risks, with no microtransactions, loot boxes, or social risks like stranger chat. Content risks are low, suitable for an E-rated game. The challenge mode's endless nature could lead to extended play sessions, but the story mode offers natural stopping points.