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Take On Mars

Review · Simulation · PC

Take On Mars

By the LumiKin editors

Reviewed: 02 May 2026

PC

Bohemia Interactive · 2017

LumiScore

75/100

Recommended

Take On Mars is a space simulation game that fosters problem-solving and critical thinking through exploration and scientific tasks.

Growth (BDS)

61

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.47
B3Motor
0.35

Take On Mars offers a deep and engaging simulation experience that fosters critical thinking, problem-solving, and spatial awareness. Players will learn about space exploration, engineering, and resource management in a realistic and challenging environment. The sandbox mode promotes creativity and collaborative teamwork.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game can be complex and demanding, potentially leading to frustration for younger players. While there are no direct monetization or dopamine manipulation tactics, the open-ended nature of the sandbox mode could lead to extended play sessions if not managed.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~3 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Take On Mars safe for kids?

LumiKin gives Take On Mars a LumiScore of 75/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Take On Mars appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for Take On Mars, based on benefits, risks, and content review.

How long should kids play Take On Mars?

LumiKin's recommended play time for Take On Mars is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Take On Mars?

The game can be complex and demanding, potentially leading to frustration for younger players. While there are no direct monetization or dopamine manipulation tactics, the open-ended nature of the sandbox mode could lead to extended play sessions if not managed.