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Take On Mars

Review · Simulation · PC

Take On Mars

Reviewed: 02 May 2026

PC

Bohemia Interactive · 2017

Ludograph rating

A

Recommended

75 /100

Take On Mars is a space simulation game that fosters problem-solving and critical thinking through exploration and scientific tasks.

06010030BenefitLow riskB 61 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

61

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.47
B3Motor
0.35

Take On Mars offers a deep and engaging simulation experience that fosters critical thinking, problem-solving, and spatial awareness. Players will learn about space exploration, engineering, and resource management in a realistic and challenging environment. The sandbox mode promotes creativity and collaborative teamwork.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game can be complex and demanding, potentially leading to frustration for younger players. While there are no direct monetization or compulsion-loop design tactics, the open-ended nature of the sandbox mode could lead to extended play sessions if not managed.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Take On Mars safe for kids?

Ludograph gives Take On Mars a rating of 75/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Take On Mars appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Take On Mars, based on benefits, risks, and content review.

How long should kids play Take On Mars?

Our session recommendation for Take On Mars is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Take On Mars?

The game can be complex and demanding, potentially leading to frustration for younger players. While there are no direct monetization or compulsion-loop design tactics, the open-ended nature of the sandbox mode could lead to extended play sessions if not managed.