
Tale Of The Dark Age
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
41/100
Growth Value
- Problem Solving
- Spatial Awareness
- Hand-Eye Coordination
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This single-player adventure platformer provides a good challenge for cognitive and motor skills without the pressures of social interaction or in-game spending. Parents should be aware of the fantasy violence and potentially mild scary elements.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Player character is a sorceress. No information about other named female characters or their conversations.
Parent Pro-Tip
Engages problem-solving, spatial awareness, hand-eye coordination, and reaction time. No in-game purchases or social risks.
What your child develops
Tale Of The Dark Age offers engaging problem-solving and spatial awareness challenges as players navigate complex dungeons and overcome traps. Its action-oriented platforming also hones hand-eye coordination and reaction time. The narrative, centered on a powerful sorceress, provides a compelling adventure.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Tale Of The Dark Age is a medieval 3D adventure platformer in which you get out of the dungeon, overcoming many dangers on your way. The plot of the game revolves around the sorceress Amaraynt, the representative of the ancient secret magic order, which was caught by witch hunters and abandoned the dungeon.