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Tales of Arise

Review · Action · PlayStation 4 · Xbox Series S/X · Xbox One

Tales of Arise

Reviewed: 30 Apr 2026

PlayStation 4 · Xbox Series S/X · Xbox One · PlayStation 5 · PC

Bandai Namco Entertainment · 2021

Ludograph rating

A

Recommended

69 /100

Tales of Arise is an action RPG that develops strategic thinking, reading and language skills, and problem solving through its combat and story, but contains moderate violence.

06010030BenefitLow riskB 53 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.40
B3Motor
0.45

Tales of Arise offers significant cognitive benefits through its strategic action combat, requiring players to think critically about party composition, abilities, and enemy weaknesses. Its rich, story-driven world encourages spatial awareness and problem-solving through exploration and quest progression. The compelling narrative and character development also foster empathy and ethical reasoning, while extensive reading enhances language skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Tales of Arise are related to its content, specifically moderate violence inherent in its action RPG combat. While the game is rated T for Teen, parents should be aware of the combat intensity and potentially mild suggestive themes or language. Importantly, the game exhibits no manipulative design mechanics, monetization pressures, or social risks, making it a straightforward purchase without hidden costs or engagement tactics.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tales of Arise safe for kids?

Ludograph gives Tales of Arise a rating of 69/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Tales of Arise appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Tales of Arise, based on benefits, risks, and content review.

How long should kids play Tales of Arise?

Our session recommendation for Tales of Arise is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Tales of Arise?

The primary risks in Tales of Arise are related to its content, specifically moderate violence inherent in its action RPG combat. While the game is rated T for Teen, parents should be aware of the combat intensity and potentially mild suggestive themes or language. Importantly, the game exhibits no manipulative design mechanics, monetization pressures, or social risks, making it a straightforward