
Review · Simulation · PC
Tamamoji
Reviewed: 22 Jun 2026
PC
Almost Good Studio · 2025
Ludograph rating
Growth (BDS)
15
Risk (RIS)
6
Daily limit
120min
Age guidance
–
Developmental benefits
| B1 | Cognitive | 0.18 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.15 | |
Tamamoji encourages empathy and responsibility through caring for a virtual pet. It offers mild strategic thinking through upgrade choices and resource management.
Design risks
| R1 | Compulsion-loop pressure | 0.13 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
As a clicker game, Tamamoji has some inherent design elements that can encourage prolonged engagement, such as variable rewards and an infinite play loop. However, it lacks aggressive monetization or social risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.