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Tom Clancy's EndWar

Review · Strategy · PSP · PlayStation 3 · Xbox 360

Tom Clancy's EndWar

Reviewed: 01 May 2026

PSP · PlayStation 3 · Xbox 360 · PC · Nintendo DS

Ubisoft · 2008

Ludograph rating

B

Good

62 /100

Tom Clancy's EndWar is a real-time strategy game that strongly develops problem solving and strategic thinking, though competitive online play can be a social risk.

06010030BenefitLow riskB 46 · R 7
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

7

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.10
B3Motor
0.45

Tom Clancy's EndWar is a real-time strategy game that strongly develops cognitive skills. Players will engage in complex problem-solving, strategic planning, and critical thinking to lead their armies to victory. The unique voice command system and third-person camera enhance spatial awareness and quick decision-making. Customization and upgrades offer opportunities for learning and adapting to new challenges.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.22

The primary risks in EndWar stem from its competitive online multiplayer, which can expose players to competitive toxicity and social comparison. While there is no stranger chat, the persistent online warfare environment could subtly encourage social obligation. The game features a high level of military violence, including advanced weaponry and destructible environments, consistent with its World War III theme.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tom Clancy's EndWar safe for kids?

Ludograph gives Tom Clancy's EndWar a rating of 62/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Tom Clancy's EndWar appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Tom Clancy's EndWar, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Tom Clancy's EndWar?

We don't publish a daily session budget for Tom Clancy's EndWar: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Tom Clancy's EndWar?

The primary risks in EndWar stem from its competitive online multiplayer, which can expose players to competitive toxicity and social comparison. While there is no stranger chat, the persistent online warfare environment could subtly encourage social obligation. The game features a high level of military violence, including advanced weaponry and destructible environments, consistent with its World