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Tom Clancy's Ghost Recon Advanced Warfighter 2

Review · Action · PlayStation 3 · PC · PSP

Tom Clancy's Ghost Recon Advanced Warfighter 2

Reviewed: 30 Apr 2026

PlayStation 3 · PC · PSP · Xbox One · Xbox 360

Ubisoft · 2007

Ludograph rating

A

Recommended

78 /100

Tom Clancy's Ghost Recon Advanced Warfighter 2 is a tactical shooter that builds strategic thinking and problem solving, with moderate violence and some language.

06010030BenefitLow riskB 67 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

67

Risk (RIS)

6

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.60
B3Motor
0.65

Tom Clancy's Ghost Recon Advanced Warfighter 2 offers a challenging tactical shooter experience that hones strategic thinking, problem-solving, and teamwork. Players engage in complex military operations, requiring careful planning and execution, while also developing hand-eye coordination and reaction time. The game's emphasis on commanding units and coordinating attacks fosters communication skills within a cooperative environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.22

While offering significant cognitive and motor benefits, the game's content includes moderate violence and some language, consistent with its 'Teen' rating. The military-themed narrative presents a notable level of propaganda. Although online multiplayer is available, the absence of stranger chat mitigates some social risks, but competitive aspects could still lead to social comparison. The game does not feature manipulative compulsion-loop mechanics or monetization pressures.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tom Clancy's Ghost Recon Advanced Warfighter 2 safe for kids?

Ludograph gives Tom Clancy's Ghost Recon Advanced Warfighter 2 a rating of 78/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Tom Clancy's Ghost Recon Advanced Warfighter 2 appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Tom Clancy's Ghost Recon Advanced Warfighter 2, based on benefits, risks, and content review.

How long should kids play Tom Clancy's Ghost Recon Advanced Warfighter 2?

Our session recommendation for Tom Clancy's Ghost Recon Advanced Warfighter 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Tom Clancy's Ghost Recon Advanced Warfighter 2?

While offering significant cognitive and motor benefits, the game's content includes moderate violence and some language, consistent with its 'Teen' rating. The military-themed narrative presents a notable level of propaganda. Although online multiplayer is available, the absence of stranger chat mitigates some social risks, but competitive aspects could still lead to social comparison. The game d