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Tom Clancy's H.A.W.X.

Review · Action · Wii · Xbox 360 · PC

Tom Clancy's H.A.W.X.

Reviewed: 12 May 2026

Wii · Xbox 360 · PC · PlayStation 3

Ubisoft · 2009

Ludograph rating

A

Recommended

72 /100

Tom Clancy's H.A.W.X. is an arcade flight combat game that builds spatial awareness, adaptive challenge, and teamwork through aerial missions.

06010030BenefitLow riskB 58 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

58

Risk (RIS)

4

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.43
B3Motor
0.65

Tom Clancy's H.A.W.X. offers significant cognitive benefits through its complex flight combat and tactical elements, fostering spatial awareness, strategic thinking, and problem-solving. The game also enhances hand-eye coordination and reaction time, while its 4-player co-op mode promotes teamwork and communication.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The primary risks in H.A.W.X. stem from its content, featuring intense aerial violence and war themes. While monetization and compulsion-loop design risks are minimal, the competitive PVP mode could potentially lead to social comparison or toxicity among players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tom Clancy's H.A.W.X. safe for kids?

Ludograph gives Tom Clancy's H.A.W.X. a rating of 72/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Tom Clancy's H.A.W.X. appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Tom Clancy's H.A.W.X., based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Tom Clancy's H.A.W.X.?

We don't publish a daily session budget for Tom Clancy's H.A.W.X.: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Tom Clancy's H.A.W.X.?

The primary risks in H.A.W.X. stem from its content, featuring intense aerial violence and war themes. While monetization and compulsion-loop design risks are minimal, the competitive PVP mode could potentially lead to social comparison or toxicity among players.