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Tearaway

Review · Action · PS Vita

Tearaway

Reviewed: 03 May 2026

PS Vita

Media Molecule · 2013

Ludograph rating

C

Mixed

46 /100

Tearaway is a 3D platformer that builds creativity, problem-solving, and spatial awareness through its innovative use of console features, with minimal risks.

06010030BenefitLow riskB 31 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

12

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.00
B3Motor
0.55

Tearaway is a highly creative and engaging 3D platformer that encourages problem-solving, spatial awareness, and fine motor skills through its innovative use of the PS Vita's unique features. Its core mechanic of decorating the in-game world with real-world photos fosters immense creativity and a personal connection to the game.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or significant social risks. Content risks are very low, limited to mild, cartoonish violence against papercraft creatures.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Tearaway safe for kids?

Ludograph gives Tearaway a rating of 46/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Tearaway appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Tearaway, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Tearaway?

Our session recommendation for Tearaway is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Tearaway?

The game presents minimal risks, with no manipulative compulsion-loop mechanics, monetization pressures, or significant social risks. Content risks are very low, limited to mild, cartoonish violence against papercraft creatures.