
Review · Adventure · PlayStation 4 · Nintendo Switch · macOS
Telling Lies
Reviewed: 12 May 2026
PlayStation 4 · Nintendo Switch · macOS · PC · iOS · Xbox One
Annapurna Interactive · 2019
Ludograph rating
C
Mixed
49 /100
Telling Lies is an adventure simulation that builds critical thinking, problem solving, and memory, though it contains mature sexual content and language.
Growth (BDS)
35
Risk (RIS)
16
Daily limit
90min
Age guidance
15+
Developmental benefits
| B1 | Cognitive | 0.58 | |
| B2 | Social-emotional | 0.30 | |
| B3 | Motor | 0.00 | |
Telling Lies offers significant cognitive benefits, particularly in critical thinking, problem-solving, and memory. Players must actively analyze fragmented information, draw inferences, and construct a coherent narrative from disparate video clips. This process strongly engages reading comprehension and learning transfer as players adapt their investigative strategies. The game also fosters empathy through its intimate portrayal of characters' lives and ethical reasoning as players confront complex moral dilemmas. Its unique non-linear storytelling promotes a deep engagement with the material, requiring careful attention to detail and synthesis of information.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risks in Telling Lies stem from its mature content, including moderate sexual content and language, and mild violence and substance references. While the privacy risk is minimal, it's inherent in the game's premise of watching secretly recorded conversations. There are no significant compulsion-loop design or monetization risks.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.67 | |
| R4.3 | Language | 0.67 | |
| R4.4 | Substance References | 0.33 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.