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Temtem

Review · Adventure · PlayStation 5 · PlayStation 4 · Nintendo Switch

Temtem

Reviewed: 30 Apr 2026

PlayStation 5 · PlayStation 4 · Nintendo Switch · PC · Xbox One

Crema · 2020

Ludograph rating

A

Recommended

73 /100

Temtem is an online adventure RPG that develops strategic thinking and problem solving through creature collection and battles, with mild risks from competitive social interactions.

06010030BenefitLow riskB 61 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

61

Risk (RIS)

8

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.60
B3Motor
0.25

Temtem offers a rich and engaging experience that fosters cognitive development through strategic battles, exploration, and problem-solving. Its cooperative multiplayer features strongly promote teamwork, communication, and positive social interactions, allowing players to join friends in their adventure, trade, and even decorate houses together. The game encourages creativity through character and housing customization and provides adaptive challenges to keep players engaged and learning.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.28

While Temtem is largely free from manipulative monetization and reward-driven mechanics, its online competitive mode and social aspects could introduce mild risks of competitive toxicity and social comparison. General online privacy risks are present, as with any multiplayer game, but the absence of stranger chat significantly mitigates direct interaction risks. The content is mild, with fantasy violence appropriate for its E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Temtem safe for kids?

Ludograph gives Temtem a rating of 73/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Temtem appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Temtem, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Temtem?

Our session recommendation for Temtem is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Temtem?

While Temtem is largely free from manipulative monetization and reward-driven mechanics, its online competitive mode and social aspects could introduce mild risks of competitive toxicity and social comparison. General online privacy risks are present, as with any multiplayer game, but the absence of stranger chat significantly mitigates direct interaction risks. The content is mild, with fantasy v