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TERMINAL

Review · Simulation · PC

TERMINAL

Reviewed: 23 Jun 2026

PC

Dimensional Shift · 2025

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 44 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.82
B2Social-emotional
0.03
B3Motor
0.10

TERMINAL offers significant cognitive benefits through its core gameplay of puzzle-solving, strategic thinking in an investing simulation, and critical analysis for cracking passwords and uncovering truths. The level editor also fosters creativity and learning transfer.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal. There are no monetization pressures, social risks, or explicit content risks. The level editor provides potentially infinite content, but without manipulative design, this is not a significant compulsion-loop risk.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is TERMINAL safe for kids?

Ludograph gives TERMINAL a rating of 61/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play TERMINAL?

Our session recommendation for TERMINAL is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of TERMINAL?

Risks are minimal. There are no monetization pressures, social risks, or explicit content risks. The level editor provides potentially infinite content, but without manipulative design, this is not a significant compulsion-loop risk.