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Terrarium ∙

Review · Simulation · iOS

Terrarium ∙

Reviewed: 29 Jun 2026

iOS

Green Panda Games · 2018

Ludograph rating

E

Avoid

30 /100

06010030BenefitLow riskB 18 · R 15
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

18

Risk (RIS)

15

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.32
B2Social-emotional
0.00
B3Motor
0.10

Terrarium offers a relaxing and creative experience, allowing players to cultivate a virtual garden at their own pace. It encourages strategic thinking for optimizing plant growth and garden expansion, and provides a calming environment without competitive pressure or social risks.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.00
R3Social risk
0.00

While generally low-risk, the idle game design of Terrarium could encourage extended play sessions due to its infinite progression loop and variable rewards associated with plant growth. However, the absence of monetization, social features, and aggressive compulsion-loop design significantly mitigates overall risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Terrarium ∙ safe for kids?

Ludograph gives Terrarium ∙ a rating of 30/100. Significant risks make this hard to recommend for younger players.

How long should kids play Terrarium ∙?

Our session recommendation for Terrarium ∙ is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Terrarium ∙?

While generally low-risk, the idle game design of Terrarium could encourage extended play sessions due to its infinite progression loop and variable rewards associated with plant growth. However, the absence of monetization, social features, and aggressive compulsion-loop design significantly mitigates overall risks.