LumiKin
Compare this game
That-a-Way

Review · Arcade · iOS

That-a-Way

By the LumiKin editors

Reviewed: 06 May 2026

iOS

Rihab Mehboob · 2019

LumiScore

38/100

Caution

That-a-Way is a fast-paced arcade game that enhances reaction time and spatial awareness, but its endless nature might encourage long play sessions.

Growth (BDS)

24

Risk (RIS)

9

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.26
B2Social-emotional
0.00
B3Motor
0.55

That-a-Way is a fast-paced arcade game that primarily enhances reaction time, hand-eye coordination, and memory attention through its core mechanic of dodging increasingly quick enemies. Players will also develop spatial awareness as they navigate the game environment.

Design risks

R1Dopamine pressure
0.13
R2Monetization
0.00
R3Social risk
0.11

The primary risks in That-a-Way are related to its infinite play loop and competitive high-score nature, which can lead to extended play sessions and potential social comparison. While there are no direct monetization pressures, the game's design encourages continuous engagement.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is That-a-Way safe for kids?

LumiKin gives That-a-Way a LumiScore of 38/100. There are notable risks worth knowing before letting kids play.

How long should kids play That-a-Way?

LumiKin's recommended play time for That-a-Way is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of That-a-Way?

The primary risks in That-a-Way are related to its infinite play loop and competitive high-score nature, which can lead to extended play sessions and potential social comparison. While there are no direct monetization pressures, the game's design encourages continuous engagement.