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That's Not My Neighbor

Review · Adventure · Linux · PC · Android

That's Not My Neighbor

Reviewed: 10 Jun 2026

Linux · PC · Android

Nachosama Games · 2024

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

3

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.20
B3Motor
0.25

That's Not My Neighbor challenges players with a unique blend of puzzle and simulation, fostering strong critical thinking, problem-solving, and attention to detail. The core mechanic of identifying doppelgangers requires careful observation and logical deduction, providing a stimulating cognitive workout. Players will develop their ability to analyze information, spot discrepancies, and make informed decisions under pressure.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

While engaging, the game's theme of doppelgangers and the implied threat of being 'food for doppelgangers' introduces a moderate level of fear and suspense, which might be intense for younger or more sensitive players. The game's design, focused on detection and consequences for errors, could lead to some frustration or anxiety if players struggle with identifying the imposters.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is That's Not My Neighbor safe for kids?

Ludograph gives That's Not My Neighbor a rating of 59/100, recommended for ages 10 and up. It offers solid benefits but needs parental guidance on the risks.

What age is That's Not My Neighbor appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for That's Not My Neighbor, based on benefits, risks, and content review.

How long should kids play That's Not My Neighbor?

Our session recommendation for That's Not My Neighbor is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of That's Not My Neighbor?

While engaging, the game's theme of doppelgangers and the implied threat of being 'food for doppelgangers' introduces a moderate level of fear and suspense, which might be intense for younger or more sensitive players. The game's design, focused on detection and consequences for errors, could lead to some frustration or anxiety if players struggle with identifying the imposters.