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The Adventures of Elliot: The Millennium Tales

Review · Adventure · Xbox Series S/X · Nintendo Switch · PC

The Adventures of Elliot: The Millennium Tales

Reviewed: 27 Jun 2026

Xbox Series S/X · Nintendo Switch · PC · PlayStation 5

Square Enix · 2026

Ludograph rating

B

Good

61 /100

The Adventures of Elliot: The Millennium Tales is an adventure RPG that builds problem solving and strategic thinking through combat and exploration, with mild fantasy violence.

06010030BenefitLow riskB 44 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.00
B3Motor
0.50

The Adventures of Elliot: The Millennium Tales offers a rich single-player adventure that fosters cognitive skills through problem-solving, strategic combat, and exploration of a vast world. Players will engage in critical thinking by customizing weapons and adapting tactics against diverse enemies, while also developing spatial awareness and memory as they uncover secrets within ancient ruins.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The primary risk in The Adventures of Elliot is its moderate level of fantasy violence involving combat with various creatures. However, the game presents minimal other risks, with no monetization pressures, social interaction risks, or significant compulsion-loop design mechanics.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Adventures of Elliot: The Millennium Tales safe for kids?

Ludograph gives The Adventures of Elliot: The Millennium Tales a rating of 61/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Adventures of Elliot: The Millennium Tales appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Adventures of Elliot: The Millennium Tales, based on benefits, risks, and content review.

How long should kids play The Adventures of Elliot: The Millennium Tales?

Our session recommendation for The Adventures of Elliot: The Millennium Tales is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Adventures of Elliot: The Millennium Tales?

The primary risk in The Adventures of Elliot is its moderate level of fantasy violence involving combat with various creatures. However, the game presents minimal other risks, with no monetization pressures, social interaction risks, or significant compulsion-loop design mechanics.