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The Almost Gone

Review · Adventure · Nintendo Switch · iOS · PC

The Almost Gone

Reviewed: 16 May 2026

Nintendo Switch · iOS · PC · macOS

Playdigious · 2020

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 39 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.13
B3Motor
0.10

The Almost Gone offers a deeply immersive and thought-provoking narrative experience, challenging players with complex puzzles that enhance critical thinking, problem-solving, and memory. Its focus on story and exploration provides a rich, artistic journey without manipulative design elements.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While generally low-risk, the game's 'dark and poignant truth' and themes of being 'trapped between life and death' may be unsettling for very young or sensitive players. The psychological tension and exploration of sinister environments could evoke mild fear or anxiety.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Almost Gone safe for kids?

Ludograph gives The Almost Gone a rating of 56/100, recommended for ages 10 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Almost Gone appropriate for?

Ludograph's rubric recommends a minimum age of 10+ for The Almost Gone, based on benefits, risks, and content review.

How long should kids play The Almost Gone?

Our session recommendation for The Almost Gone is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Almost Gone?

While generally low-risk, the game's 'dark and poignant truth' and themes of being 'trapped between life and death' may be unsettling for very young or sensitive players. The psychological tension and exploration of sinister environments could evoke mild fear or anxiety.