LumiKin
The Almost Gone

Review · Adventure · Nintendo Switch · iOS · PC

The Almost Gone

By the LumiKin editors

Reviewed: 16 May 2026

Nintendo Switch · iOS · PC · macOS

Playdigious · 2020

LumiScore

56/100

Good

Growth (BDS)

39

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.13
B3Motor
0.10

The Almost Gone offers a deeply immersive and thought-provoking narrative experience, challenging players with complex puzzles that enhance critical thinking, problem-solving, and memory. Its focus on story and exploration provides a rich, artistic journey without manipulative design elements.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While generally low-risk, the game's 'dark and poignant truth' and themes of being 'trapped between life and death' may be unsettling for very young or sensitive players. The psychological tension and exploration of sinister environments could evoke mild fear or anxiety.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedMay 2026How scores are calculated →

Parents ask…

Is The Almost Gone safe for kids?

LumiKin gives The Almost Gone a LumiScore of 56/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The Almost Gone?

LumiKin's recommended play time for The Almost Gone is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of The Almost Gone?

While generally low-risk, the game's 'dark and poignant truth' and themes of being 'trapped between life and death' may be unsettling for very young or sensitive players. The psychological tension and exploration of sinister environments could evoke mild fear or anxiety.