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The Climb 2

Review · Action · PC

The Climb 2

By the LumiKin editors

Reviewed: 02 May 2026

PC

Crytek · 2021

LumiScore

54/100

Good

The Climb 2 is a VR rock climbing game that builds spatial awareness and hand-eye coordination through immersive virtual challenges.

Growth (BDS)

38

Risk (RIS)

4

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.00
B3Motor
0.80

The Climb 2 offers an immersive VR experience that enhances spatial awareness and hand-eye coordination through virtual rock climbing. Players can engage in strategic thinking to find optimal routes and experience a sense of achievement upon reaching the summit.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The primary risks are competitive toxicity and social comparison on leaderboards, which can lead to feelings of inadequacy. There's a minor risk of dopamine manipulation through variable rewards for performance.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is The Climb 2 safe for kids?

LumiKin gives The Climb 2 a LumiScore of 54/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The Climb 2?

LumiKin's recommended play time for The Climb 2 is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of The Climb 2?

The primary risks are competitive toxicity and social comparison on leaderboards, which can lead to feelings of inadequacy. There's a minor risk of dopamine manipulation through variable rewards for performance.