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The Crew 2

Review · Action · PlayStation 4 · Xbox One · PC

The Crew 2

Reviewed: 15 May 2026

PlayStation 4 · Xbox One · PC

Ubisoft · 2018

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 47 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

10

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.13
B3Motor
0.75

The Crew 2 offers an exhilarating open-world racing experience across the USA, promoting spatial awareness, hand-eye coordination, and quick reaction times. Players can explore diverse environments, customize vehicles, and engage in competitive challenges, fostering a sense of accomplishment and skill development.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.04
R3Social risk
0.22

While generally low-risk, the game's competitive nature and emphasis on sharing accomplishments could lead to mild social comparison. The pre-order and deluxe editions offer exclusive content, which might create a slight 'pay-to-advantage' perception, though there are no ongoing microtransactions or loot boxes.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Crew 2 safe for kids?

Ludograph gives The Crew 2 a rating of 62/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Crew 2 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Crew 2, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play The Crew 2?

Our session recommendation for The Crew 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Crew 2?

While generally low-risk, the game's competitive nature and emphasis on sharing accomplishments could lead to mild social comparison. The pre-order and deluxe editions offer exclusive content, which might create a slight 'pay-to-advantage' perception, though there are no ongoing microtransactions or loot boxes.