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The Crypts of Anak Shaba - VR

Review · Action · PC

The Crypts of Anak Shaba - VR

Reviewed: 21 May 2026

PC

Virtual Rage Studios · 2016

Ludograph rating

B

Good

61 /100

06010030BenefitLow riskB 44 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.00
B3Motor
0.90

The Crypts of Anak Shaba - VR offers significant cognitive and motor benefits. Its VR nature inherently enhances spatial awareness, hand-eye coordination, and reaction time through immersive combat. The adventure's core mechanic of discovering relics and defeating foes encourages problem-solving and strategic thinking, as players must adapt tactics and manage resources in a dynamic environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in The Crypts of Anak Shaba - VR stem from its content. The game features frequent fantasy violence as players defeat 'dozens of foes' in a swords and sorcery setting. Additionally, the dark themes of a fallen knighthood, ancient crypts, a powerful lich, and the threat to humanity's existence contribute to a notable level of fear and horror, which may be intense for some players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Crypts of Anak Shaba - VR safe for kids?

Ludograph gives The Crypts of Anak Shaba - VR a rating of 61/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Crypts of Anak Shaba - VR appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for The Crypts of Anak Shaba - VR, based on benefits, risks, and content review.

How long should kids play The Crypts of Anak Shaba - VR?

We don't publish a daily session budget for The Crypts of Anak Shaba - VR: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of The Crypts of Anak Shaba - VR?

The primary risks in The Crypts of Anak Shaba - VR stem from its content. The game features frequent fantasy violence as players defeat 'dozens of foes' in a swords and sorcery setting. Additionally, the dark themes of a fallen knighthood, ancient crypts, a powerful lich, and the threat to humanity's existence contribute to a notable level of fear and horror, which may be intense for some players.