LumiKin
10+

The Cult - Party game

Philipp Eichhorn|2019Board GamesCard

LumiScore

66

out of 100

Appropriate for ages 10+ with parental supervision

Up to120min/day

Growth

52/100

Good

Growth Value

Risk

11/100

LOW

Engagement Patterns

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Encourage open discussion and debriefing after each game to help children process the social dynamics and emotions involved. Emphasize that deception is part of the game's fun, not a real-life behavior to emulate. Focus on the strategic elements and communication skills developed.

Benefits

Top Skills Developed

Problem Solving5/5
Strategic Thinking5/5
Critical Thinking5/5
Adaptive Challenge5/5
Teamwork5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
62
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
67
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
5
Overall Benefit Score (BDS)52/100

What your child develops

The Cult is a highly social game that fosters strategic thinking, critical deduction, and communication skills through its core mechanics of secret roles and quest voting. Players must analyze behavior, persuade others, and work collaboratively within their teams to achieve victory.

Risks

Dopamine ManipulationVariable rewards, streaks, FOMO events, near-miss mechanics, and other design patterns that exploit reward psychology.LOW

Variable rewards, streaks, FOMO events, and other engagement mechanics

Monetization PressureIn-app purchases, pay-to-win mechanics, virtual currency obfuscation, spending prompts, and ad pressure.LOW

In-app purchases, pay-to-win elements, and spending prompts

Social RiskSocial obligations, competitive toxicity, stranger interaction, social comparison, and privacy concerns.LOW

Social obligation, competitive toxicity, stranger interaction

Content (not in risk score)Violence, language, sexual content, and other age-related content factors. Shown separately — does not affect the time recommendation.LOW

Violence, language, and other content factors — context depends on age

Content risk is displayed separately and does not affect the time recommendation.

What to watch for

While designed for social interaction, the game's emphasis on deception and accusation can lead to competitive toxicity and potential social friction among players. The secret nature of roles might also create minor social obligation to participate actively.

Detected Tactics

✓ No manipulative tactics detected

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.