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The Elder Scrolls II: Daggerfall

Review · Action · PC

The Elder Scrolls II: Daggerfall

Reviewed: 17 May 2026

PC

Bethesda Softworks · 1996

Ludograph rating

A

Recommended

72 /100

06010030BenefitLow riskB 60 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

60

Risk (RIS)

10

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.92
B2Social-emotional
0.17
B3Motor
0.45

The Elder Scrolls II: Daggerfall offers a vast, open-world RPG experience that significantly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking through its complex quests, intricate dungeons, and deep character systems. Its extensive lore and dialogue also foster strong reading and language comprehension. Players are encouraged to learn and adapt to its challenging mechanics, promoting learning transfer and adaptive challenge.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.04
R3Social risk
0.00

While Daggerfall is a single-player experience with minimal social or monetization risks, its M-rating indicates significant content risks including fantasy violence, some suggestive themes, and moderate language and substance references. The game's open-ended nature and occasional grind can lead to extended play sessions, though it lacks the manipulative design mechanics seen in modern games.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.67
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Elder Scrolls II: Daggerfall safe for kids?

Ludograph gives The Elder Scrolls II: Daggerfall a rating of 72/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is The Elder Scrolls II: Daggerfall appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for The Elder Scrolls II: Daggerfall, based on benefits, risks, and content review.

How long should kids play The Elder Scrolls II: Daggerfall?

We don't publish a daily session budget for The Elder Scrolls II: Daggerfall: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of The Elder Scrolls II: Daggerfall?

While Daggerfall is a single-player experience with minimal social or monetization risks, its M-rating indicates significant content risks including fantasy violence, some suggestive themes, and moderate language and substance references. The game's open-ended nature and occasional grind can lead to extended play sessions, though it lacks the manipulative design mechanics seen in modern games.