Compare this game
The Evil Within

Review · Action · PlayStation 3 · PlayStation 4 · Xbox 360

The Evil Within

Reviewed: 03 May 2026

PlayStation 3 · PlayStation 4 · Xbox 360 · PC · Xbox One

Bethesda Softworks · 2014

Ludograph rating

C

Mixed

48 /100

The Evil Within is a survival horror game that hones strategic thinking, problem-solving, and spatial awareness, featuring intense violence and gore.

06010030BenefitLow riskB 32 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.00
B3Motor
0.35

The Evil Within offers a challenging survival horror experience that encourages strategic thinking, resource management, and critical decision-making under pressure. Players will need to carefully consider when to engage enemies and when to use stealth or avoidance, fostering problem-solving skills and adaptive challenge. The game's spatial awareness is also tested as players navigate a transforming and dangerous environment.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game features intense violence, gore, and a pervasive atmosphere of fear and horror, making it unsuitable for younger players. It contains strong language and some suggestive themes. The isolated, single-player nature of the game means there are no opportunities for social-emotional development. There are no notable compulsion-loop design mechanics, monetization pressures, or social risks beyond the content itself.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.33
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Evil Within safe for kids?

Ludograph gives The Evil Within a rating of 48/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Evil Within appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for The Evil Within, based on benefits, risks, and content review.

How long should kids play The Evil Within?

We don't publish a daily session budget for The Evil Within: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of The Evil Within?

The game features intense violence, gore, and a pervasive atmosphere of fear and horror, making it unsuitable for younger players. It contains strong language and some suggestive themes. The isolated, single-player nature of the game means there are no opportunities for social-emotional development. There are no notable compulsion-loop design mechanics, monetization pressures, or social risks beyo