Compare this game
The Four

Review · Action · PC

The Four

Reviewed: 07 Jun 2026

PC

Song Weida · 2025

Ludograph rating

B

Good

64 /100

06010030BenefitLow riskB 47 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.03
B3Motor
0.55

The Four is a challenging 2D platform puzzle game that promotes problem-solving, strategic thinking, and spatial awareness through its unique elemental mechanics and intricate level design. Players will learn and adapt to new skills as they explore a world inspired by ancient Chinese mythology, offering a rewarding intellectual experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The Four presents minimal risks. As a single-player puzzle game with no monetization, social features, or explicit content, it avoids common pitfalls of engagement manipulation and social pressures. The primary challenge comes from its puzzles, which may lead to some frustration but are designed without punitive mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Four safe for kids?

Ludograph gives The Four a rating of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The Four?

Our session recommendation for The Four is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Four?

The Four presents minimal risks. As a single-player puzzle game with no monetization, social features, or explicit content, it avoids common pitfalls of engagement manipulation and social pressures. The primary challenge comes from its puzzles, which may lead to some frustration but are designed without punitive mechanics.