Review · Adventure · PlayStation 4 · macOS · PC
The Gardens Between
By the LumiKin editors
Reviewed: 01 May 2026
PlayStation 4 · macOS · PC · iOS · Xbox One · PlayStation 5 · Nintendo Switch
The Voxel Agents · 2018
LumiScore
64/100
Good
The Gardens Between is a thoughtful puzzle game that develops problem solving, spatial awareness, and strategic thinking using time-manipulation.
Growth (BDS)
47
Risk (RIS)
0
Daily limit
120min
Age guidance
E10+
Developmental benefits
| B1 | Cognitive | 0.64 | |
| B2 | Social-emotional | 0.33 | |
| B3 | Motor | 0.25 | |
The Gardens Between excels as a thoughtful puzzle game that prioritizes cognitive development through its unique time-manipulation mechanics. Players must solve environmental puzzles by moving time forward and backward, which strongly develops problem-solving skills (5/5) and spatial awareness (5/5) as they mentally map cause-and-effect relationships across temporal sequences. Strategic thinking (4/5) is required to plan multi-step solutions, while critical thinking (4/5) emerges from analyzing how objects interact across time states. The game's creative presentation (4/5) encourages players to think laterally about puzzle solutions. The wordless narrative about friendship, childhood memories, and growing up provides moderate empathy development (3/5) and strong positive social themes (4/5) about the value of relationships. The contemplative, non-violent gameplay promotes emotional regulation (2/5) through its calming pace. With minimal motor demands and zero manipulative design, this is an exemplary game for developing analytical thinking without exploitation.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The Gardens Between is exceptionally safe across all risk categories, scoring 0 in dopamine manipulation, monetization, social risks, and content concerns. As a premium single-player puzzle game with no microtransactions, ads, or online features, it avoids virtually all common gaming pitfalls. There are no variable rewards, streak mechanics, notifications, or infinite play loops—the game has a clear beginning and end. No spending prompts or pay-to-win mechanics exist. The single-player design eliminates social risks like toxicity, stranger danger, or social comparison. Content is entirely appropriate for all ages with no violence, sexual content, language concerns, or frightening elements (E10+ rating). The contemplative pace and natural stopping points between puzzle islands make healthy session management straightforward. The only consideration is that puzzle difficulty may occasionally cause mild frustration, but the game's relaxed atmosphere and lack of time pressure mitigate this concern.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.