LumiKin
The Gardens Between

Review · Adventure · PlayStation 4 · macOS · PC

The Gardens Between

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation 4 · macOS · PC · iOS · Xbox One · PlayStation 5 · Nintendo Switch

The Voxel Agents · 2018

LumiScore

64/100

Good

The Gardens Between is a thoughtful puzzle game that develops problem solving, spatial awareness, and strategic thinking using time-manipulation.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

E10+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.33
B3Motor
0.25

The Gardens Between excels as a thoughtful puzzle game that prioritizes cognitive development through its unique time-manipulation mechanics. Players must solve environmental puzzles by moving time forward and backward, which strongly develops problem-solving skills (5/5) and spatial awareness (5/5) as they mentally map cause-and-effect relationships across temporal sequences. Strategic thinking (4/5) is required to plan multi-step solutions, while critical thinking (4/5) emerges from analyzing how objects interact across time states. The game's creative presentation (4/5) encourages players to think laterally about puzzle solutions. The wordless narrative about friendship, childhood memories, and growing up provides moderate empathy development (3/5) and strong positive social themes (4/5) about the value of relationships. The contemplative, non-violent gameplay promotes emotional regulation (2/5) through its calming pace. With minimal motor demands and zero manipulative design, this is an exemplary game for developing analytical thinking without exploitation.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The Gardens Between is exceptionally safe across all risk categories, scoring 0 in dopamine manipulation, monetization, social risks, and content concerns. As a premium single-player puzzle game with no microtransactions, ads, or online features, it avoids virtually all common gaming pitfalls. There are no variable rewards, streak mechanics, notifications, or infinite play loops—the game has a clear beginning and end. No spending prompts or pay-to-win mechanics exist. The single-player design eliminates social risks like toxicity, stranger danger, or social comparison. Content is entirely appropriate for all ages with no violence, sexual content, language concerns, or frightening elements (E10+ rating). The contemplative pace and natural stopping points between puzzle islands make healthy session management straightforward. The only consideration is that puzzle difficulty may occasionally cause mild frustration, but the game's relaxed atmosphere and lack of time pressure mitigate this concern.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~2 hReviewedApr 2026How scores are calculated →

Parents ask…

Is The Gardens Between safe for kids?

LumiKin gives The Gardens Between a LumiScore of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The Gardens Between?

LumiKin's recommended play time for The Gardens Between is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of The Gardens Between?

The Gardens Between is exceptionally safe across all risk categories, scoring 0 in dopamine manipulation, monetization, social risks, and content concerns. As a premium single-player puzzle game with no microtransactions, ads, or online features, it avoids virtually all common gaming pitfalls. There are no variable rewards, streak mechanics, notifications, or infinite play loops—the game has a cle