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The Great Perhaps

Review · Adventure · Xbox One · PlayStation 4 · PC

The Great Perhaps

Reviewed: 08 May 2026

Xbox One · PlayStation 4 · PC · Nintendo Switch · macOS · Linux

Caligari Games · 2019

Ludograph rating

C

Mixed

45 /100

The Great Perhaps is an adventure game that strengthens problem solving and spatial awareness through challenging time-travel puzzles.

06010030BenefitLow riskB 29 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.03
B3Motor
0.15

The Great Perhaps offers significant cognitive benefits through its challenging time-travel based puzzles, promoting problem-solving, critical thinking, and memory skills. The innovative storytelling and exploration of a post-apocalyptic world also engage players intellectually and emotionally.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks regarding compulsion-loop design, monetization, and social interaction, as it is a single-player, one-time purchase title with no manipulative mechanics. Content risks are minimal, consistent with its Teen rating, involving mild violence and a somewhat unsettling atmosphere appropriate for the narrative.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Great Perhaps safe for kids?

Ludograph gives The Great Perhaps a rating of 45/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Great Perhaps appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Great Perhaps, based on benefits, risks, and content review. That is more lenient than ESRB T: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play The Great Perhaps?

Our session recommendation for The Great Perhaps is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Great Perhaps?

This game presents very low risks regarding compulsion-loop design, monetization, and social interaction, as it is a single-player, one-time purchase title with no manipulative mechanics. Content risks are minimal, consistent with its Teen rating, involving mild violence and a somewhat unsettling atmosphere appropriate for the narrative.