
The Guild Gold Edition
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
59/100
Growth Value
- Problem Solving
- Strategic Thinking
- Critical Thinking
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
This game is best suited for older children and teens who enjoy complex strategy and management simulations. Encourage discussions about the ethical choices made in the game and their real-world implications, as well as the historical context presented.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Game type (historical simulation) does not provide enough narrative context to apply the Bechdel test.
Parent Pro-Tip
Playing this game can significantly develop a child's strategic thinking, economic understanding, and decision-making skills. It also provides a platform for discussing historical periods and the complexities of human ethics and competition.
What your child develops
The Guild Gold Edition offers a deep and engaging strategy simulation experience, fostering critical thinking, problem-solving, and strategic planning as players build and manage a medieval trade empire. It also provides a unique opportunity to explore ethical reasoning through choices between honest and dubious paths, and offers insights into historical economic systems.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
It’s the year 1400- the late Middle Ages. Europe sees the dawn of the golden age of the new departures and the free spirit.