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The House of da Vinci

Review · Adventure · iOS · Android · Nintendo Switch

The House of da Vinci

Reviewed: 16 May 2026

iOS · Android · Nintendo Switch · macOS · PC

Blue Brain Games · 2017

Ludograph rating

B

Good

63 /100

06010030BenefitLow riskB 46 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

0

Daily limit

120min

Age guidance

6+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.07
B3Motor
0.30

The House of da Vinci is a highly engaging 3D puzzle adventure that challenges players with intricate mechanical puzzles inspired by Leonardo da Vinci's inventions. It fosters strong cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and memory. The game encourages learning transfer by integrating historical context and real-world scientific principles into its challenges. Its intuitive controls and immersive Renaissance atmosphere provide a rich and rewarding intellectual experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a single-player puzzle game, The House of da Vinci presents minimal risks. It lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are also negligible, with an ESRB E rating. The primary 'risk' is the potential for frustration from challenging puzzles, which can be mitigated by taking breaks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The House of da Vinci safe for kids?

Ludograph gives The House of da Vinci a rating of 63/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play The House of da Vinci?

Our session recommendation for The House of da Vinci is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The House of da Vinci?

As a single-player puzzle game, The House of da Vinci presents minimal risks. It lacks manipulative compulsion-loop mechanics, monetization pressures, or social risks. Content risks are also negligible, with an ESRB E rating. The primary 'risk' is the potential for frustration from challenging puzzles, which can be mitigated by taking breaks.