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The House of Da Vinci 2

Review · Adventure · iOS · Android · macOS

The House of Da Vinci 2

Reviewed: 17 May 2026

iOS · Android · macOS · Nintendo Switch · PC

Blue Brain Games · 2019

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 49 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.84
B2Social-emotional
0.03
B3Motor
0.30

The House of Da Vinci 2 is a captivating 3D puzzle adventure that challenges players with intricate mechanical gadgets and mind-twisting inventions. It strongly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, memory, and learning transfer. The game's narrative, combined with its challenging puzzles, offers a rich intellectual experience.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. It is a single-player experience with no social features, microtransactions, or manipulative engagement mechanics. The content is rated E, indicating very low levels of violence, language, or sexual content, with only mild suspense.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The House of Da Vinci 2 safe for kids?

Ludograph gives The House of Da Vinci 2 a rating of 66/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The House of Da Vinci 2 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The House of Da Vinci 2, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play The House of Da Vinci 2?

Our session recommendation for The House of Da Vinci 2 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The House of Da Vinci 2?

This game presents minimal risks. It is a single-player experience with no social features, microtransactions, or manipulative engagement mechanics. The content is rated E, indicating very low levels of violence, language, or sexual content, with only mild suspense.