
Review · Adventure · iOS · Android · macOS
The House of Da Vinci 2
Reviewed: 17 May 2026
iOS · Android · macOS · Nintendo Switch · PC
Blue Brain Games · 2019
Ludograph rating
Growth (BDS)
49
Risk (RIS)
0
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.84 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.30 | |
The House of Da Vinci 2 is a captivating 3D puzzle adventure that challenges players with intricate mechanical gadgets and mind-twisting inventions. It strongly develops cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, memory, and learning transfer. The game's narrative, combined with its challenging puzzles, offers a rich intellectual experience.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
This game presents minimal risks. It is a single-player experience with no social features, microtransactions, or manipulative engagement mechanics. The content is rated E, indicating very low levels of violence, language, or sexual content, with only mild suspense.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.