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The Knights Quest

Review · Fighting · Web

The Knights Quest

Reviewed: 02 Jul 2026

Web

ShadowShineGdevelop · 2023

Ludograph rating

D

Caution

32 /100

06010030BenefitLow riskB 19 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

19

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.16
B2Social-emotional
0.07
B3Motor
0.45

The Knights Quest offers a simple, direct fighting experience that can be enjoyed with friends on a single screen, promoting friendly competition and basic motor skill development.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

As a simple fighting game, 'The Knights Quest' presents minimal risks. Competitive play might lead to minor social comparison, but the lack of online features and monetization keeps other risks very low.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Knights Quest safe for kids?

Ludograph gives The Knights Quest a rating of 32/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is The Knights Quest appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Knights Quest, based on benefits, risks, and content review.

How long should kids play The Knights Quest?

Our session recommendation for The Knights Quest is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Knights Quest?

As a simple fighting game, 'The Knights Quest' presents minimal risks. Competitive play might lead to minor social comparison, but the lack of online features and monetization keeps other risks very low.