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The Labyrinth

Review · Action · macOS · PC · Android

The Labyrinth

Reviewed: 25 May 2026

macOS · PC · Android · iOS

Rocking Pocket Games · 2011

Ludograph rating

B

Good

65 /100

06010030BenefitLow riskB 50 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

8

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.37
B3Motor
0.55

The Labyrinth offers significant cognitive benefits through its dynamic map generation, challenging puzzles, and emphasis on strategic thinking and problem-solving. Players will constantly adapt to new environments, fostering critical thinking and learning transfer. The game also promotes strong social-emotional development through its cooperative and competitive multiplayer modes, encouraging teamwork and positive social interaction.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.28

While generally low-risk, the competitive nature of The Labyrinth, with its focus on being the 'ultimate winner,' could potentially lead to some social comparison and competitive toxicity among players. However, the absence of monetization, loot boxes, and chat with strangers significantly mitigates common risks found in many multiplayer games.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Labyrinth safe for kids?

Ludograph gives The Labyrinth a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Labyrinth appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Labyrinth, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play The Labyrinth?

Our session recommendation for The Labyrinth is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Labyrinth?

While generally low-risk, the competitive nature of The Labyrinth, with its focus on being the 'ultimate winner,' could potentially lead to some social comparison and competitive toxicity among players. However, the absence of monetization, loot boxes, and chat with strangers significantly mitigates common risks found in many multiplayer games.