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The Labyrinth (itch) (Evilous)

Review · Puzzle · Web

The Labyrinth (itch) (Evilous)

Reviewed: 19 Apr 2026

Web

Evilous · 2020

Ludograph rating

D

Caution

40 /100

The Labyrinth is a compact puzzle game that enhances spatial awareness and problem solving under timed pressure.

06010030BenefitLow riskB 25 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

25

Risk (RIS)

3

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.03
B3Motor
0.30

The Labyrinth is a compact, single-level puzzle game that challenges players to navigate a disorienting maze under a 60-second time pressure. Its standout feature is deliberate perceptual disruption — a rotating camera, twisting shader, and fog of war all conspire to undermine a player's spatial model of the environment, making spatial awareness and working memory the core skills exercised. Navigating under these conditions requires kids to mentally re-anchor their sense of direction constantly, which is a genuine cognitive workout in a small package. The switch-hunting mechanic adds a light layer of sequential problem-solving: players must remember which switches have been hit and plan a route to the goal. While the game is very short and offers no progression or creative outlet, the brief challenge is clean, focused, and entirely age-appropriate.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.00

The Labyrinth carries virtually no meaningful risk profile. There are no monetization systems of any kind — no ads, no IAPs, no loot boxes, no subscriptions. There is no social layer, no chat, no leaderboard, and no stranger interaction. The content is completely benign. The only minor concern is the time-pressure mechanic, which may induce mild frustration in younger or less patient players who repeatedly fail to beat 60 seconds, but this is a standard and healthy game challenge rather than a manipulative design pattern. The game has a natural stopping point (completing the level) and does not penalize breaks or quitting.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Labyrinth (itch) (Evilous) safe for kids?

Ludograph gives The Labyrinth (itch) (Evilous) a rating of 40/100. There are notable risks worth knowing before letting kids play.

How long should kids play The Labyrinth (itch) (Evilous)?

Our session recommendation for The Labyrinth (itch) (Evilous) is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Labyrinth (itch) (Evilous)?

The Labyrinth carries virtually no meaningful risk profile. There are no monetization systems of any kind — no ads, no IAPs, no loot boxes, no subscriptions. There is no social layer, no chat, no leaderboard, and no stranger interaction. The content is completely benign. The only minor concern is the time-pressure mechanic, which may induce mild frustration in younger or less patient players who r