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The Last Mullu

Review · Action · PC

The Last Mullu

Reviewed: 14 Jun 2026

PC

Cylindrical Duck Games · 2025

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.07
B3Motor
0.35

The Last Mullu offers significant cognitive benefits through its strategic tower defense and melee combat, requiring players to adapt to randomized challenges and develop critical thinking skills. The roguelike elements encourage learning transfer and adaptive problem-solving, making each playthrough a fresh intellectual exercise.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. Its combat involves fighting 'evil invaders' with melee and tower defense, leading to a moderate violence level. However, it avoids manipulative design, monetization pressures, and social risks, focusing instead on skill-based progression.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Last Mullu safe for kids?

Ludograph gives The Last Mullu a rating of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Last Mullu appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Last Mullu, based on benefits, risks, and content review.

How long should kids play The Last Mullu?

Our session recommendation for The Last Mullu is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Last Mullu?

The game presents minimal risks. Its combat involves fighting 'evil invaders' with melee and tower defense, leading to a moderate violence level. However, it avoids manipulative design, monetization pressures, and social risks, focusing instead on skill-based progression.