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The Last Night

Review · Action · PC · Xbox One · macOS

The Last Night

Reviewed: 18 May 2026

PC · Xbox One · macOS · Linux

Odd Tales

Ludograph rating

B

Good

63 /100

06010030BenefitLow riskB 46 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.33
B3Motor
0.45

The Last Night offers a thought-provoking narrative that encourages critical thinking about modern society and consumerism. Players engage in problem-solving, strategic thinking, and develop empathy through Charlie's experiences as a second-class citizen. The game also features strong language comprehension and spatial awareness challenges within its unique 2D/3D world.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains moderate violence and mild language, with some potential for tension or fear. However, it appears to have minimal to no risks related to compulsion-loop design, monetization, or social pressures, as it lacks microtransactions, loot boxes, and competitive multiplayer elements.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Last Night safe for kids?

Ludograph gives The Last Night a rating of 63/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is The Last Night appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for The Last Night, based on benefits, risks, and content review.

How long should kids play The Last Night?

Our session recommendation for The Last Night is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Last Night?

The game contains moderate violence and mild language, with some potential for tension or fear. However, it appears to have minimal to no risks related to compulsion-loop design, monetization, or social pressures, as it lacks microtransactions, loot boxes, and competitive multiplayer elements.